Big, stupid and over confident
Attributes: Agility d8-1, Smarts d4, Spirit d6, Strength d8-1, Vigor d6
Skills: Climbing d4-1, Fighting d8-1, Intimidation d4, Notice d6, Repair d4, Shooting d8-1, Stealth d6-1, Throwing d6-1
Pace: 6, Parry: 6, Toughness: 8(2), Charisma: 0
Gear: SA SAW (.50) d8-1 (2d10, 50/100/200), Colt Peacemaker (.45) d8 (2d6+1, 12/24/48), Knife (Thrown) d6-1 (Str+d4, 3/6/12), Pump Shotgun (12 g) d8+2 (1-3d6, 12/24/48), Brass Knuckles d8-1 (Str+d4), Knife d8-1 (Str+d4), Unarmed Strike d8-1 (Str), Kevlar Vest (2), (16x) Ammo (.22), (40x) Ammo (.45), (32x) Ammo (.50 rifle/MG), Backpack, Bedroll, Canteen, (5x) Dr. Pepper, Duster, (18x) Jerky (1 Meal), NBC Environmental Protection Suit, Pants (Handmade), Rope (per 50’), Shirt (handmade), Shoes, SnowGlobe (For Science), Whiskey (Bottle, Pre-War)
•Illiterate: Cannot read, write, or do math
•Overconfident: Believes he can do anything; Accepts all challenges
•Stubborn: Always wants his way; Never admits he’s wrong
•Brawny: +1 Tough; Load limit is 8 times Str
•First Strike: Free attack vs. foe who moves adjacent (1/turn)
•Rad Resistant: +4 Vigor to resist Fatigue from radiation.
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